![]() This is a pillar of the "Souls" games, and I expected it from "Sekiro." Still, just like the acclaimed "Souls" games and "Bloodborne," the grind of repetition wore on me. Since all the enemies respawn each time you die (or save), I spent a lot of time replaying the same enemies over and over. For me, the punishment that creates the suspense is a major deterrent. This results in a world that is inherently suspenseful, where a single wrong move could easily lead to losing any progress made.įor a lot of people - the millions of people who've played and enjoyed the spiritual predecessors from the creators of "Sekiro" - this level of suspense is a draw. Similarly, items for regaining health are in low supply. It's tremendously easy to be killed by even the weakest enemies. ![]() It often indicates a user profile.ĭespite its soft colors and rural trappings, "Sekiro" is a game where danger is around every turn. Account icon An icon in the shape of a person's head and shoulders. ![]()
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